\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r624047 = x;
double r624048 = y;
double r624049 = r624047 * r624048;
double r624050 = r624048 * r624048;
double r624051 = r624049 + r624050;
double r624052 = z;
double r624053 = r624048 * r624052;
double r624054 = r624051 - r624053;
double r624055 = r624054 - r624050;
return r624055;
}
double f(double x, double y, double z) {
double r624056 = y;
double r624057 = x;
double r624058 = z;
double r624059 = r624057 - r624058;
double r624060 = 0.0;
double r624061 = fma(r624056, r624059, r624060);
return r624061;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.9 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.9
Simplified0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))