x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\left(x + \frac{2}{3} \cdot \left(\left(y - x\right) \cdot 6\right)\right) + \left(\left(y - x\right) \cdot 6\right) \cdot \left(-z\right)double f(double x, double y, double z) {
double r244371 = x;
double r244372 = y;
double r244373 = r244372 - r244371;
double r244374 = 6.0;
double r244375 = r244373 * r244374;
double r244376 = 2.0;
double r244377 = 3.0;
double r244378 = r244376 / r244377;
double r244379 = z;
double r244380 = r244378 - r244379;
double r244381 = r244375 * r244380;
double r244382 = r244371 + r244381;
return r244382;
}
double f(double x, double y, double z) {
double r244383 = x;
double r244384 = 2.0;
double r244385 = 3.0;
double r244386 = r244384 / r244385;
double r244387 = y;
double r244388 = r244387 - r244383;
double r244389 = 6.0;
double r244390 = r244388 * r244389;
double r244391 = r244386 * r244390;
double r244392 = r244383 + r244391;
double r244393 = z;
double r244394 = -r244393;
double r244395 = r244390 * r244394;
double r244396 = r244392 + r244395;
return r244396;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.4
rmApplied sub-neg0.4
Applied distribute-lft-in0.4
Applied associate-+r+0.4
Simplified0.4
Final simplification0.4
herbie shell --seed 2019354
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))