1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r247120 = 1.0;
double r247121 = x;
double r247122 = y;
double r247123 = z;
double r247124 = r247122 - r247123;
double r247125 = t;
double r247126 = r247122 - r247125;
double r247127 = r247124 * r247126;
double r247128 = r247121 / r247127;
double r247129 = r247120 - r247128;
return r247129;
}
double f(double x, double y, double z, double t) {
double r247130 = 1.0;
double r247131 = x;
double r247132 = y;
double r247133 = z;
double r247134 = r247132 - r247133;
double r247135 = t;
double r247136 = r247132 - r247135;
double r247137 = r247134 * r247136;
double r247138 = r247131 / r247137;
double r247139 = r247130 - r247138;
return r247139;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2019354
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))