x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r180294 = x;
double r180295 = r180294 * r180294;
double r180296 = y;
double r180297 = 4.0;
double r180298 = r180296 * r180297;
double r180299 = z;
double r180300 = r180298 * r180299;
double r180301 = r180295 - r180300;
return r180301;
}
double f(double x, double y, double z) {
double r180302 = x;
double r180303 = r180302 * r180302;
double r180304 = y;
double r180305 = 4.0;
double r180306 = r180304 * r180305;
double r180307 = z;
double r180308 = r180306 * r180307;
double r180309 = r180303 - r180308;
return r180309;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019354
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))