x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r181867 = x;
double r181868 = y;
double r181869 = r181868 * r181868;
double r181870 = r181867 - r181869;
return r181870;
}
double f(double x, double y) {
double r181871 = x;
double r181872 = y;
double r181873 = r181872 * r181872;
double r181874 = r181871 - r181873;
return r181874;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019354
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))