x + y \cdot \frac{z - t}{z - a}x + \frac{y}{\frac{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}} \cdot \frac{\sqrt[3]{1}}{\frac{\sqrt[3]{z - a}}{\sqrt[3]{z - t}}}double f(double x, double y, double z, double t, double a) {
double r655248 = x;
double r655249 = y;
double r655250 = z;
double r655251 = t;
double r655252 = r655250 - r655251;
double r655253 = a;
double r655254 = r655250 - r655253;
double r655255 = r655252 / r655254;
double r655256 = r655249 * r655255;
double r655257 = r655248 + r655256;
return r655257;
}
double f(double x, double y, double z, double t, double a) {
double r655258 = x;
double r655259 = y;
double r655260 = z;
double r655261 = a;
double r655262 = r655260 - r655261;
double r655263 = cbrt(r655262);
double r655264 = r655263 * r655263;
double r655265 = t;
double r655266 = r655260 - r655265;
double r655267 = cbrt(r655266);
double r655268 = r655267 * r655267;
double r655269 = r655264 / r655268;
double r655270 = r655259 / r655269;
double r655271 = 1.0;
double r655272 = cbrt(r655271);
double r655273 = r655263 / r655267;
double r655274 = r655272 / r655273;
double r655275 = r655270 * r655274;
double r655276 = r655258 + r655275;
return r655276;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.3 |
|---|---|
| Target | 1.2 |
| Herbie | 0.5 |
Initial program 1.3
rmApplied clear-num1.4
rmApplied add-cube-cbrt1.9
Applied add-cube-cbrt1.7
Applied times-frac1.7
Applied add-cube-cbrt1.7
Applied times-frac1.7
Applied associate-*r*0.5
Simplified0.5
Final simplification0.5
herbie shell --seed 2019354
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))