\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r80359 = x;
double r80360 = y;
double r80361 = r80359 * r80360;
double r80362 = z;
double r80363 = t;
double r80364 = r80362 * r80363;
double r80365 = r80361 + r80364;
double r80366 = a;
double r80367 = b;
double r80368 = r80366 * r80367;
double r80369 = r80365 + r80368;
double r80370 = c;
double r80371 = i;
double r80372 = r80370 * r80371;
double r80373 = r80369 + r80372;
return r80373;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r80374 = i;
double r80375 = c;
double r80376 = b;
double r80377 = a;
double r80378 = x;
double r80379 = y;
double r80380 = z;
double r80381 = t;
double r80382 = r80380 * r80381;
double r80383 = fma(r80378, r80379, r80382);
double r80384 = fma(r80376, r80377, r80383);
double r80385 = fma(r80374, r80375, r80384);
return r80385;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))