\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d2 - d3, d1, d1 \cdot \left(d4 - d1\right)\right)double f(double d1, double d2, double d3, double d4) {
double r289670 = d1;
double r289671 = d2;
double r289672 = r289670 * r289671;
double r289673 = d3;
double r289674 = r289670 * r289673;
double r289675 = r289672 - r289674;
double r289676 = d4;
double r289677 = r289676 * r289670;
double r289678 = r289675 + r289677;
double r289679 = r289670 * r289670;
double r289680 = r289678 - r289679;
return r289680;
}
double f(double d1, double d2, double d3, double d4) {
double r289681 = d2;
double r289682 = d3;
double r289683 = r289681 - r289682;
double r289684 = d1;
double r289685 = d4;
double r289686 = r289685 - r289684;
double r289687 = r289684 * r289686;
double r289688 = fma(r289683, r289684, r289687);
return r289688;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))