x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r224277 = x;
double r224278 = 2.0;
double r224279 = r224277 * r224278;
double r224280 = y;
double r224281 = r224279 - r224280;
return r224281;
}
double f(double x, double y) {
double r224282 = x;
double r224283 = 2.0;
double r224284 = r224282 * r224283;
double r224285 = y;
double r224286 = r224284 - r224285;
return r224286;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))