\left(\frac{x}{2} + y \cdot x\right) + z\left(\frac{x}{2} + y \cdot x\right) + zdouble f(double x, double y, double z) {
double r256006 = x;
double r256007 = 2.0;
double r256008 = r256006 / r256007;
double r256009 = y;
double r256010 = r256009 * r256006;
double r256011 = r256008 + r256010;
double r256012 = z;
double r256013 = r256011 + r256012;
return r256013;
}
double f(double x, double y, double z) {
double r256014 = x;
double r256015 = 2.0;
double r256016 = r256014 / r256015;
double r256017 = y;
double r256018 = r256017 * r256014;
double r256019 = r256016 + r256018;
double r256020 = z;
double r256021 = r256019 + r256020;
return r256021;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))