1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r188471 = 1.0;
double r188472 = x;
double r188473 = y;
double r188474 = z;
double r188475 = r188473 - r188474;
double r188476 = t;
double r188477 = r188473 - r188476;
double r188478 = r188475 * r188477;
double r188479 = r188472 / r188478;
double r188480 = r188471 - r188479;
return r188480;
}
double f(double x, double y, double z, double t) {
double r188481 = 1.0;
double r188482 = x;
double r188483 = y;
double r188484 = z;
double r188485 = r188483 - r188484;
double r188486 = t;
double r188487 = r188483 - r188486;
double r188488 = r188485 * r188487;
double r188489 = r188482 / r188488;
double r188490 = r188481 - r188489;
return r188490;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))