x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r173962 = x;
double r173963 = y;
double r173964 = 4.0;
double r173965 = r173963 * r173964;
double r173966 = z;
double r173967 = r173965 * r173966;
double r173968 = r173962 - r173967;
return r173968;
}
double f(double x, double y, double z) {
double r173969 = x;
double r173970 = y;
double r173971 = 4.0;
double r173972 = r173970 * r173971;
double r173973 = z;
double r173974 = r173972 * r173973;
double r173975 = r173969 - r173974;
return r173975;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))