x \cdot \cos y - z \cdot \sin y
\left(\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{6}}\right) \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{6}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r172722 = x;
double r172723 = y;
double r172724 = cos(r172723);
double r172725 = r172722 * r172724;
double r172726 = z;
double r172727 = sin(r172723);
double r172728 = r172726 * r172727;
double r172729 = r172725 - r172728;
return r172729;
}
double f(double x, double y, double z) {
double r172730 = x;
double r172731 = y;
double r172732 = cos(r172731);
double r172733 = 2.0;
double r172734 = pow(r172732, r172733);
double r172735 = 0.16666666666666666;
double r172736 = pow(r172734, r172735);
double r172737 = r172730 * r172736;
double r172738 = r172737 * r172736;
double r172739 = cbrt(r172732);
double r172740 = r172738 * r172739;
double r172741 = z;
double r172742 = sin(r172731);
double r172743 = r172741 * r172742;
double r172744 = r172740 - r172743;
return r172744;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.3
Applied pow1/316.3
Applied pow-prod-down0.2
Simplified0.2
rmApplied sqr-pow0.3
Applied associate-*r*0.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))