x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r150382 = x;
double r150383 = r150382 * r150382;
double r150384 = y;
double r150385 = 4.0;
double r150386 = r150384 * r150385;
double r150387 = z;
double r150388 = r150386 * r150387;
double r150389 = r150383 - r150388;
return r150389;
}
double f(double x, double y, double z) {
double r150390 = x;
double r150391 = y;
double r150392 = 4.0;
double r150393 = r150391 * r150392;
double r150394 = z;
double r150395 = r150393 * r150394;
double r150396 = -r150395;
double r150397 = fma(r150390, r150390, r150396);
return r150397;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))