x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r140171 = x;
double r140172 = y;
double r140173 = r140172 * r140172;
double r140174 = r140171 - r140173;
return r140174;
}
double f(double x, double y) {
double r140175 = x;
double r140176 = y;
double r140177 = r140176 * r140176;
double r140178 = r140175 - r140177;
return r140178;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))