\left(x + \cos y\right) - z \cdot \sin y
\mathsf{fma}\left(\sqrt[3]{x + \cos y} \cdot \sqrt[3]{x + \cos y}, \sqrt[3]{x + \cos y}, -z \cdot \sin y\right)double f(double x, double y, double z) {
double r177316 = x;
double r177317 = y;
double r177318 = cos(r177317);
double r177319 = r177316 + r177318;
double r177320 = z;
double r177321 = sin(r177317);
double r177322 = r177320 * r177321;
double r177323 = r177319 - r177322;
return r177323;
}
double f(double x, double y, double z) {
double r177324 = x;
double r177325 = y;
double r177326 = cos(r177325);
double r177327 = r177324 + r177326;
double r177328 = cbrt(r177327);
double r177329 = r177328 * r177328;
double r177330 = z;
double r177331 = sin(r177325);
double r177332 = r177330 * r177331;
double r177333 = -r177332;
double r177334 = fma(r177329, r177328, r177333);
return r177334;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied add-cube-cbrt0.8
Applied fma-neg0.8
Final simplification0.8
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))