\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r172093 = x;
double r172094 = y;
double r172095 = sin(r172094);
double r172096 = r172093 + r172095;
double r172097 = z;
double r172098 = cos(r172094);
double r172099 = r172097 * r172098;
double r172100 = r172096 + r172099;
return r172100;
}
double f(double x, double y, double z) {
double r172101 = x;
double r172102 = y;
double r172103 = sin(r172102);
double r172104 = r172101 + r172103;
double r172105 = z;
double r172106 = cos(r172102);
double r172107 = r172105 * r172106;
double r172108 = r172104 + r172107;
return r172108;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))