x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r131518 = x;
double r131519 = y;
double r131520 = r131518 * r131519;
double r131521 = z;
double r131522 = t;
double r131523 = r131521 * r131522;
double r131524 = r131520 + r131523;
return r131524;
}
double f(double x, double y, double z, double t) {
double r131525 = t;
double r131526 = z;
double r131527 = x;
double r131528 = y;
double r131529 = r131527 * r131528;
double r131530 = fma(r131525, r131526, r131529);
return r131530;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))