x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r120587 = x;
double r120588 = y;
double r120589 = r120587 * r120588;
double r120590 = z;
double r120591 = t;
double r120592 = r120590 * r120591;
double r120593 = r120589 - r120592;
return r120593;
}
double f(double x, double y, double z, double t) {
double r120594 = x;
double r120595 = y;
double r120596 = r120594 * r120595;
double r120597 = z;
double r120598 = t;
double r120599 = r120597 * r120598;
double r120600 = r120596 - r120599;
return r120600;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))