\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)double f(double x, double y, double z) {
double r846365 = 4.0;
double r846366 = x;
double r846367 = y;
double r846368 = r846366 - r846367;
double r846369 = z;
double r846370 = 0.5;
double r846371 = r846369 * r846370;
double r846372 = r846368 - r846371;
double r846373 = r846365 * r846372;
double r846374 = r846373 / r846369;
return r846374;
}
double f(double x, double y, double z) {
double r846375 = 4.0;
double r846376 = x;
double r846377 = z;
double r846378 = r846376 / r846377;
double r846379 = y;
double r846380 = r846379 / r846377;
double r846381 = r846378 - r846380;
double r846382 = 2.0;
double r846383 = -r846382;
double r846384 = fma(r846375, r846381, r846383);
return r846384;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))