\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r734828 = x;
double r734829 = y;
double r734830 = z;
double r734831 = t;
double r734832 = r734830 * r734831;
double r734833 = r734829 - r734832;
double r734834 = r734828 / r734833;
return r734834;
}
double f(double x, double y, double z, double t) {
double r734835 = x;
double r734836 = y;
double r734837 = z;
double r734838 = t;
double r734839 = r734837 * r734838;
double r734840 = r734836 - r734839;
double r734841 = r734835 / r734840;
return r734841;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 3.2 |
|---|---|
| Target | 1.8 |
| Herbie | 3.2 |
Initial program 3.2
Final simplification3.2
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))