x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r664379 = x;
double r664380 = y;
double r664381 = z;
double r664382 = r664380 * r664381;
double r664383 = r664379 - r664382;
return r664383;
}
double f(double x, double y, double z) {
double r664384 = x;
double r664385 = y;
double r664386 = z;
double r664387 = r664385 * r664386;
double r664388 = r664384 - r664387;
return r664388;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))