\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \sqrt[3]{{\left(\left|\frac{x}{y}\right|\right)}^{\frac{3}{2}}} \cdot {\left(\left|\frac{x}{y}\right|\right)}^{\frac{3}{2}}\right)double f(double x, double y, double z, double t) {
double r618881 = x;
double r618882 = r618881 * r618881;
double r618883 = y;
double r618884 = r618883 * r618883;
double r618885 = r618882 / r618884;
double r618886 = z;
double r618887 = r618886 * r618886;
double r618888 = t;
double r618889 = r618888 * r618888;
double r618890 = r618887 / r618889;
double r618891 = r618885 + r618890;
return r618891;
}
double f(double x, double y, double z, double t) {
double r618892 = z;
double r618893 = t;
double r618894 = r618892 / r618893;
double r618895 = x;
double r618896 = y;
double r618897 = r618895 / r618896;
double r618898 = fabs(r618897);
double r618899 = 1.5;
double r618900 = pow(r618898, r618899);
double r618901 = cbrt(r618900);
double r618902 = r618901 * r618900;
double r618903 = fma(r618894, r618894, r618902);
return r618903;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 33.5 |
|---|---|
| Target | 0.4 |
| Herbie | 0.5 |
Initial program 33.5
Simplified18.5
rmApplied add-sqr-sqrt18.5
Simplified18.5
Simplified0.4
rmApplied add-sqr-sqrt0.5
Applied associate-*l*0.5
Simplified0.5
rmApplied add-cbrt-cube0.5
Simplified0.5
Final simplification0.5
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))