2 \cdot \left(x \cdot x - x \cdot y\right)
\left(2 \cdot x\right) \cdot \left(x - y\right)
double f(double x, double y) {
double r489465 = 2.0;
double r489466 = x;
double r489467 = r489466 * r489466;
double r489468 = y;
double r489469 = r489466 * r489468;
double r489470 = r489467 - r489469;
double r489471 = r489465 * r489470;
return r489471;
}
double f(double x, double y) {
double r489472 = 2.0;
double r489473 = x;
double r489474 = r489472 * r489473;
double r489475 = y;
double r489476 = r489473 - r489475;
double r489477 = r489474 * r489476;
return r489477;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied distribute-lft-out--0.0
Applied associate-*r*0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))