2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r525504 = 2.0;
double r525505 = x;
double r525506 = r525505 * r525505;
double r525507 = y;
double r525508 = r525505 * r525507;
double r525509 = r525506 + r525508;
double r525510 = r525504 * r525509;
return r525510;
}
double f(double x, double y) {
double r525511 = x;
double r525512 = y;
double r525513 = r525511 * r525512;
double r525514 = fma(r525511, r525511, r525513);
double r525515 = 2.0;
double r525516 = r525514 * r525515;
return r525516;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))