\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r510124 = x;
double r510125 = y;
double r510126 = r510124 + r510125;
double r510127 = 2.0;
double r510128 = r510124 * r510127;
double r510129 = r510128 * r510125;
double r510130 = r510126 / r510129;
return r510130;
}
double f(double x, double y) {
double r510131 = 0.5;
double r510132 = 1.0;
double r510133 = y;
double r510134 = r510132 / r510133;
double r510135 = x;
double r510136 = r510132 / r510135;
double r510137 = r510131 * r510136;
double r510138 = fma(r510131, r510134, r510137);
return r510138;
}




Bits error versus x




Bits error versus y
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))