1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r244346 = 1.0;
double r244347 = 4.0;
double r244348 = x;
double r244349 = y;
double r244350 = 0.75;
double r244351 = r244349 * r244350;
double r244352 = r244348 + r244351;
double r244353 = z;
double r244354 = r244352 - r244353;
double r244355 = r244347 * r244354;
double r244356 = r244355 / r244349;
double r244357 = r244346 + r244356;
return r244357;
}
double f(double x, double y, double z) {
double r244358 = 4.0;
double r244359 = x;
double r244360 = y;
double r244361 = r244359 / r244360;
double r244362 = z;
double r244363 = r244362 / r244360;
double r244364 = r244358 * r244363;
double r244365 = r244358 - r244364;
double r244366 = fma(r244358, r244361, r244365);
return r244366;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))