1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r246925 = 1.0;
double r246926 = x;
double r246927 = y;
double r246928 = z;
double r246929 = r246927 - r246928;
double r246930 = t;
double r246931 = r246927 - r246930;
double r246932 = r246929 * r246931;
double r246933 = r246926 / r246932;
double r246934 = r246925 - r246933;
return r246934;
}
double f(double x, double y, double z, double t) {
double r246935 = 1.0;
double r246936 = x;
double r246937 = y;
double r246938 = z;
double r246939 = r246937 - r246938;
double r246940 = t;
double r246941 = r246937 - r246940;
double r246942 = r246939 * r246941;
double r246943 = r246936 / r246942;
double r246944 = r246935 - r246943;
return r246944;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019353
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))