x \cdot \cos y - z \cdot \sin y
\left(\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{6}}\right) \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{6}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r212342 = x;
double r212343 = y;
double r212344 = cos(r212343);
double r212345 = r212342 * r212344;
double r212346 = z;
double r212347 = sin(r212343);
double r212348 = r212346 * r212347;
double r212349 = r212345 - r212348;
return r212349;
}
double f(double x, double y, double z) {
double r212350 = x;
double r212351 = y;
double r212352 = cos(r212351);
double r212353 = 2.0;
double r212354 = pow(r212352, r212353);
double r212355 = 0.16666666666666666;
double r212356 = pow(r212354, r212355);
double r212357 = r212350 * r212356;
double r212358 = r212357 * r212356;
double r212359 = cbrt(r212352);
double r212360 = r212358 * r212359;
double r212361 = z;
double r212362 = sin(r212351);
double r212363 = r212361 * r212362;
double r212364 = r212360 - r212363;
return r212364;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.3
Applied pow1/316.3
Applied pow-prod-down0.2
Simplified0.2
rmApplied sqr-pow0.3
Applied associate-*r*0.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2019353
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))