x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r194892 = x;
double r194893 = r194892 * r194892;
double r194894 = y;
double r194895 = 4.0;
double r194896 = r194894 * r194895;
double r194897 = z;
double r194898 = r194896 * r194897;
double r194899 = r194893 - r194898;
return r194899;
}
double f(double x, double y, double z) {
double r194900 = x;
double r194901 = r194900 * r194900;
double r194902 = y;
double r194903 = 4.0;
double r194904 = r194902 * r194903;
double r194905 = z;
double r194906 = r194904 * r194905;
double r194907 = r194901 - r194906;
return r194907;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))