x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r218142 = x;
double r218143 = y;
double r218144 = r218143 * r218143;
double r218145 = r218142 - r218144;
return r218145;
}
double f(double x, double y) {
double r218146 = x;
double r218147 = y;
double r218148 = r218147 * r218147;
double r218149 = r218146 - r218148;
return r218149;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))