x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r119693 = x;
double r119694 = y;
double r119695 = r119693 * r119694;
double r119696 = z;
double r119697 = t;
double r119698 = r119696 * r119697;
double r119699 = r119695 - r119698;
return r119699;
}
double f(double x, double y, double z, double t) {
double r119700 = x;
double r119701 = y;
double r119702 = r119700 * r119701;
double r119703 = z;
double r119704 = t;
double r119705 = r119703 * r119704;
double r119706 = r119702 - r119705;
return r119706;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))