\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r115410 = x;
double r115411 = y;
double r115412 = r115410 * r115411;
double r115413 = z;
double r115414 = t;
double r115415 = r115413 * r115414;
double r115416 = r115412 + r115415;
double r115417 = a;
double r115418 = b;
double r115419 = r115417 * r115418;
double r115420 = r115416 + r115419;
double r115421 = c;
double r115422 = i;
double r115423 = r115421 * r115422;
double r115424 = r115420 + r115423;
return r115424;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r115425 = i;
double r115426 = c;
double r115427 = b;
double r115428 = a;
double r115429 = x;
double r115430 = y;
double r115431 = z;
double r115432 = t;
double r115433 = r115431 * r115432;
double r115434 = fma(r115429, r115430, r115433);
double r115435 = fma(r115427, r115428, r115434);
double r115436 = fma(r115425, r115426, r115435);
return r115436;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))