x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(\frac{2}{3} \cdot \left(y - x\right), 6, x\right) + \left(\left(y - x\right) \cdot 6\right) \cdot \left(-z\right)double f(double x, double y, double z) {
double r269468 = x;
double r269469 = y;
double r269470 = r269469 - r269468;
double r269471 = 6.0;
double r269472 = r269470 * r269471;
double r269473 = 2.0;
double r269474 = 3.0;
double r269475 = r269473 / r269474;
double r269476 = z;
double r269477 = r269475 - r269476;
double r269478 = r269472 * r269477;
double r269479 = r269468 + r269478;
return r269479;
}
double f(double x, double y, double z) {
double r269480 = 2.0;
double r269481 = 3.0;
double r269482 = r269480 / r269481;
double r269483 = y;
double r269484 = x;
double r269485 = r269483 - r269484;
double r269486 = r269482 * r269485;
double r269487 = 6.0;
double r269488 = fma(r269486, r269487, r269484);
double r269489 = r269485 * r269487;
double r269490 = z;
double r269491 = -r269490;
double r269492 = r269489 * r269491;
double r269493 = r269488 + r269492;
return r269493;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
rmApplied sub-neg0.4
Applied distribute-lft-in0.4
Applied associate-+r+0.4
Simplified0.4
Final simplification0.4
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))