x \cdot \left(1 - y\right)
x \cdot \left(1 - y\right)
double f(double x, double y) {
double r209588 = x;
double r209589 = 1.0;
double r209590 = y;
double r209591 = r209589 - r209590;
double r209592 = r209588 * r209591;
return r209592;
}
double f(double x, double y) {
double r209593 = x;
double r209594 = 1.0;
double r209595 = y;
double r209596 = r209594 - r209595;
double r209597 = r209593 * r209596;
return r209597;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, H"
:precision binary64
(* x (- 1 y)))