1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r206265 = 1.0;
double r206266 = x;
double r206267 = y;
double r206268 = z;
double r206269 = r206267 - r206268;
double r206270 = t;
double r206271 = r206267 - r206270;
double r206272 = r206269 * r206271;
double r206273 = r206266 / r206272;
double r206274 = r206265 - r206273;
return r206274;
}
double f(double x, double y, double z, double t) {
double r206275 = 1.0;
double r206276 = x;
double r206277 = y;
double r206278 = z;
double r206279 = r206277 - r206278;
double r206280 = t;
double r206281 = r206277 - r206280;
double r206282 = r206279 * r206281;
double r206283 = r206276 / r206282;
double r206284 = r206275 - r206283;
return r206284;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))