x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r236770 = x;
double r236771 = y;
double r236772 = 4.0;
double r236773 = r236771 * r236772;
double r236774 = z;
double r236775 = r236773 * r236774;
double r236776 = r236770 - r236775;
return r236776;
}
double f(double x, double y, double z) {
double r236777 = x;
double r236778 = y;
double r236779 = 4.0;
double r236780 = r236778 * r236779;
double r236781 = z;
double r236782 = r236780 * r236781;
double r236783 = r236777 - r236782;
return r236783;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))