x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r193230 = x;
double r193231 = y;
double r193232 = r193231 - r193230;
double r193233 = z;
double r193234 = r193232 * r193233;
double r193235 = r193230 + r193234;
return r193235;
}
double f(double x, double y, double z) {
double r193236 = z;
double r193237 = y;
double r193238 = x;
double r193239 = r193237 - r193238;
double r193240 = fma(r193236, r193239, r193238);
return r193240;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))