x \cdot \cos y - z \cdot \sin y
\left(\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{6}}\right) \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{6}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r235530 = x;
double r235531 = y;
double r235532 = cos(r235531);
double r235533 = r235530 * r235532;
double r235534 = z;
double r235535 = sin(r235531);
double r235536 = r235534 * r235535;
double r235537 = r235533 - r235536;
return r235537;
}
double f(double x, double y, double z) {
double r235538 = x;
double r235539 = y;
double r235540 = cos(r235539);
double r235541 = 2.0;
double r235542 = pow(r235540, r235541);
double r235543 = 0.16666666666666666;
double r235544 = pow(r235542, r235543);
double r235545 = r235538 * r235544;
double r235546 = r235545 * r235544;
double r235547 = cbrt(r235540);
double r235548 = r235546 * r235547;
double r235549 = z;
double r235550 = sin(r235539);
double r235551 = r235549 * r235550;
double r235552 = r235548 - r235551;
return r235552;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.3
Applied pow1/316.3
Applied pow-prod-down0.2
Simplified0.2
rmApplied sqr-pow0.3
Applied associate-*r*0.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))