x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r176795 = x;
double r176796 = y;
double r176797 = sin(r176796);
double r176798 = r176795 * r176797;
double r176799 = z;
double r176800 = cos(r176796);
double r176801 = r176799 * r176800;
double r176802 = r176798 + r176801;
return r176802;
}
double f(double x, double y, double z) {
double r176803 = x;
double r176804 = y;
double r176805 = sin(r176804);
double r176806 = z;
double r176807 = cos(r176804);
double r176808 = r176806 * r176807;
double r176809 = fma(r176803, r176805, r176808);
return r176809;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))