x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r158329 = x;
double r158330 = y;
double r158331 = r158330 * r158330;
double r158332 = r158329 - r158331;
return r158332;
}
double f(double x, double y) {
double r158333 = x;
double r158334 = y;
double r158335 = r158334 * r158334;
double r158336 = r158333 - r158335;
return r158336;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))