x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r158247 = x;
double r158248 = r158247 * r158247;
double r158249 = 1.0;
double r158250 = r158248 + r158249;
return r158250;
}
double f(double x) {
double r158251 = x;
double r158252 = r158251 * r158251;
double r158253 = 1.0;
double r158254 = r158252 + r158253;
return r158254;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))