x \cdot \left(\left(\left(\left(y + z\right) + z\right) + y\right) + t\right) + y \cdot 5
\mathsf{fma}\left(y + z, x + x, \mathsf{fma}\left(5, y, t \cdot x\right)\right)double f(double x, double y, double z, double t) {
double r130847 = x;
double r130848 = y;
double r130849 = z;
double r130850 = r130848 + r130849;
double r130851 = r130850 + r130849;
double r130852 = r130851 + r130848;
double r130853 = t;
double r130854 = r130852 + r130853;
double r130855 = r130847 * r130854;
double r130856 = 5.0;
double r130857 = r130848 * r130856;
double r130858 = r130855 + r130857;
return r130858;
}
double f(double x, double y, double z, double t) {
double r130859 = y;
double r130860 = z;
double r130861 = r130859 + r130860;
double r130862 = x;
double r130863 = r130862 + r130862;
double r130864 = 5.0;
double r130865 = t;
double r130866 = r130865 * r130862;
double r130867 = fma(r130864, r130859, r130866);
double r130868 = fma(r130861, r130863, r130867);
return r130868;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.1
Simplified0.1
Taylor expanded around 0 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, B"
:precision binary64
(+ (* x (+ (+ (+ (+ y z) z) y) t)) (* y 5)))