x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r106567 = x;
double r106568 = y;
double r106569 = r106567 * r106568;
double r106570 = z;
double r106571 = t;
double r106572 = r106570 * r106571;
double r106573 = r106569 + r106572;
return r106573;
}
double f(double x, double y, double z, double t) {
double r106574 = t;
double r106575 = z;
double r106576 = x;
double r106577 = y;
double r106578 = r106576 * r106577;
double r106579 = fma(r106574, r106575, r106578);
return r106579;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))