x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r120102 = x;
double r120103 = y;
double r120104 = r120102 * r120103;
double r120105 = z;
double r120106 = t;
double r120107 = r120105 * r120106;
double r120108 = r120104 - r120107;
return r120108;
}
double f(double x, double y, double z, double t) {
double r120109 = x;
double r120110 = y;
double r120111 = r120109 * r120110;
double r120112 = z;
double r120113 = t;
double r120114 = r120112 * r120113;
double r120115 = r120111 - r120114;
return r120115;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))