\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r161158 = x;
double r161159 = y;
double r161160 = r161158 * r161159;
double r161161 = z;
double r161162 = t;
double r161163 = r161161 * r161162;
double r161164 = r161160 + r161163;
double r161165 = a;
double r161166 = b;
double r161167 = r161165 * r161166;
double r161168 = r161164 + r161167;
double r161169 = c;
double r161170 = i;
double r161171 = r161169 * r161170;
double r161172 = r161168 + r161171;
return r161172;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r161173 = i;
double r161174 = c;
double r161175 = b;
double r161176 = a;
double r161177 = x;
double r161178 = y;
double r161179 = z;
double r161180 = t;
double r161181 = r161179 * r161180;
double r161182 = fma(r161177, r161178, r161181);
double r161183 = fma(r161175, r161176, r161182);
double r161184 = fma(r161173, r161174, r161183);
return r161184;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))