x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r104441 = x;
double r104442 = y;
double r104443 = z;
double r104444 = r104443 + r104441;
double r104445 = r104442 * r104444;
double r104446 = r104441 + r104445;
return r104446;
}
double f(double x, double y, double z) {
double r104447 = y;
double r104448 = z;
double r104449 = x;
double r104450 = fma(r104447, r104449, r104449);
double r104451 = fma(r104447, r104448, r104450);
return r104451;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))