\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)double f(double x, double y, double z) {
double r990567 = 4.0;
double r990568 = x;
double r990569 = y;
double r990570 = r990568 - r990569;
double r990571 = z;
double r990572 = 0.5;
double r990573 = r990571 * r990572;
double r990574 = r990570 - r990573;
double r990575 = r990567 * r990574;
double r990576 = r990575 / r990571;
return r990576;
}
double f(double x, double y, double z) {
double r990577 = 4.0;
double r990578 = x;
double r990579 = z;
double r990580 = r990578 / r990579;
double r990581 = y;
double r990582 = r990581 / r990579;
double r990583 = r990580 - r990582;
double r990584 = 2.0;
double r990585 = -r990584;
double r990586 = fma(r990577, r990583, r990585);
return r990586;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))