\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r970674 = 60.0;
double r970675 = x;
double r970676 = y;
double r970677 = r970675 - r970676;
double r970678 = r970674 * r970677;
double r970679 = z;
double r970680 = t;
double r970681 = r970679 - r970680;
double r970682 = r970678 / r970681;
double r970683 = a;
double r970684 = 120.0;
double r970685 = r970683 * r970684;
double r970686 = r970682 + r970685;
return r970686;
}
double f(double x, double y, double z, double t, double a) {
double r970687 = 120.0;
double r970688 = a;
double r970689 = 60.0;
double r970690 = z;
double r970691 = t;
double r970692 = r970690 - r970691;
double r970693 = x;
double r970694 = y;
double r970695 = r970693 - r970694;
double r970696 = r970692 / r970695;
double r970697 = r970689 / r970696;
double r970698 = fma(r970687, r970688, r970697);
return r970698;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))