\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r813393 = x;
double r813394 = y;
double r813395 = z;
double r813396 = t;
double r813397 = r813395 * r813396;
double r813398 = r813394 - r813397;
double r813399 = r813393 / r813398;
return r813399;
}
double f(double x, double y, double z, double t) {
double r813400 = x;
double r813401 = y;
double r813402 = z;
double r813403 = t;
double r813404 = r813402 * r813403;
double r813405 = r813401 - r813404;
double r813406 = r813400 / r813405;
return r813406;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 3.2 |
|---|---|
| Target | 1.8 |
| Herbie | 3.2 |
Initial program 3.2
Final simplification3.2
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))